Subdivide a mesh with congruent subtriangles
Arguments
- mesh_loc
numeric matrix; mesh vertex coordinates
- mesh_tv
3-column integer matrix with 0-based vertex indices for each triangle
- mesh_boundary
2-column integer matrix with 0-based vertex indices for boundary constraints
- mesh_interior
2-column integer matrix with 0-based vertex indices for interior constraints
- subdivisions
integer; number of new points along each edge.
- options
list of triangulation options (
sphere_tolerance
)